//===================================================
//作    者：边涯  http://www.u3dol.com
//创建时间：2020-10-15 14:10:38
//备    注：此代码为工具生成 请勿手工修改
//===================================================
using YouYou;

    /// <summary>
    /// Skill实体
    /// </summary>
    public partial class SkillEntity : DataTableEntityBase
    {
        /// <summary>
        /// 技能名称
        /// </summary>
        public string SkillName;

        /// <summary>
        /// 技能描述
        /// </summary>
        public string SkillDesc;

        /// <summary>
        /// 技能释放按钮图片
        /// </summary>
        public string SkillPic;

        /// <summary>
        /// 技能最大等级
        /// </summary>
        public int LevelLimit;

        /// <summary>
        /// 是否物理攻击
        /// </summary>
        public int IsPhyAttack;

        /// <summary>
        /// 伤害目标数量
        /// </summary>
        public int AttackTargetCount;

        /// <summary>
        /// 此技能攻击攻击范围(米)
        /// </summary>
        public float AttackRange;

        /// <summary>
        /// 群攻的伤害判定半径
        /// </summary>
        public float AreaAttackRadius;

        /// <summary>
        /// 攻击动作发出多少秒后被攻击者才播放受伤效果
        /// </summary>
        public float ShowHurtEffectDelaySecond;

        /// <summary>
        /// 主角被这个物理子攻击后，是否会导致屏幕四周泛红
        /// </summary>
        public int RedScreen;

        /// <summary>
        /// 攻击后状态
        /// </summary>
        public int AttackState;

        /// <summary>
        /// 附加异常状态
        /// </summary>
        public int AbnormalState;

        /// <summary>
        /// BuffInfoID
        /// </summary>
        public int BuffInfoID;

        /// <summary>
        /// Buff类型
        /// </summary>
        public int BuffTargetFilter;

        /// <summary>
        /// Buff效果值是否按百分比计算
        /// </summary>
        public int BuffIsPercentage;

        /// <summary>
        /// 动作持续时间
        /// </summary>
        public float TimeDuration;

    }
